Welcome to the Virtual Racing Events

We host live racing events to simulate real life large r/c events. All of our events will be broadcasted live to Facebook and/or YouTube. Everyone is welcome!

Our events will consist of 3 qualifiers, mains will be setup using quali-points, and we will bump 2-up from each main to the next.

First race up, 1/8 Nitro Buggy @ Fear Farm! January 19th, 2019.

https://www.facebook.com/VRCVRE/

Club details

Club name: Virtual Racing Events
Created: 09.12.2018
Manager: TNL Server
Country: US USA
Home track: Phoenix Fear Farm
Members: 89
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Tips & knowledge item

Finding The Race Line added: 14.01.2019

Category: Racing     Views: 2177     Rating:    


Want to find the fast line on a new track or even one you've been racing exclusively? On other racing games there is a ideal raceline that can be turned on to help the player visualize the best way possible. Unfortunately, VRC doesn't have that option so
we have to imagine it.

Here's a method to work it out on any layout. This is done by prioritizing corners. Size up all the straight sections. The longest (Usually the Start Grid section) will have the highest priority. Each successively shorter straight gets less and less priority. The priority of those straight sections is going to determine where the corner apex will be.

For example, imagine a corner with equal length straightaways before and after. The ideal apex will be right at the mid-point of the corner. Then look at the length of straight before and after. If the straight after the corner you're approaching is longer then take a later apex. Now we can identify where the apex is. Next is to determine when to turn into the corner and how fast you enter the corner in order to 'hit' the apex. that will come with practice but go slow at first and pick up speed when you feel comfortable.

Comments  

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(Total posts: 1)
16.01.2019 [22:02]
Great advice!

About the author

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Joel Lee
US USA
Member since 22.03.2013
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1:10 Short Course 4WD 13.5T
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