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Created: 17.11.2012
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Getting more/less steering out of your setup added: 12.08.2012

Category: Car setup     Views: 7141     Rating:    


I tend to find that getting more or less steering out of your set up is related a lot to how much weight transfer you're getting out of the car.

So for instance, a lot of weight transfer to the steering (front) wheels will result in more steering, so softer springs or shock oil will help in achieving this. Go too far, however, (too much transfer) and you'll have too much weight/not enough grip and you'll start to lose steering again.

Likewise, weight transfer rearwards under acceleration will give more rear grip (good when getting the power down in a race), however too much will result in a drastic loss of steering and the car will be difficult to be placed onto the right racing line

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(Total posts: 5)
04.09.2012 [20:47]
Thought I would throw this in here as well. Its what I use for setup info.Buggy Setup Guide


This is a 'Quick Reference' setup guide, a cheat sheet. You can print it down for your convenience.

This setup guide assumes you have some sort of 'standard setup' to begin with. One should come with your kit. You can also find standard setups on manufacturers' websites.
It also assumes your car is in perfect working order. (Bearings spinning freely, nothing dragging the ground, no binding in the suspension,...)
Tires



Tires are always the first element in setting up a car. If you've got the right tires, you're 90% there.
Springs



Stiffer Stiffer springs make the car feel more responsive, more direct.
They also help the car jump a little better and higher.
Stiff springs are suited for high-traction tracks, which aren't too bumpy.
Softer Softer springs are better for (mildly) bumpy tracks.
They can also make the car feel as if it has a little more traction in low-grip conditions.

Stiffer Front The car has less front traction, and less steering. It's harder to get the car to turn, the turn radius is bigger and the car has a lot less steering exiting corners.
The car will jump better, and maybe a little further.
On very high-grip tracks, it's usually beneficial to stiffen the front, even more than the rear. It just makes the car easier to drive, and faster.
Softer Front The car has more steering, especially in the middle part and the exit of the corner.
Front springs that are too soft can make the car hook and spin, and they can also make it react sluggishly.
Stiffer Rear The car has more steering, in the middle and exit of the turn. This is especially apparent in long, high-speed corners.
But rear traction is reduced.
Softer Rear The car has generally more rear traction, in turns as well as through bumps and while accellerating.
Damping



Heavier Thicker oil (heavier damping) makes the car more stable, and makes it handle more smoothly.
It also makes the car jump and land better.
If damping is too heavy, traction could be lost in bumpy sections.
Softer Soft damping (and springing) is better for shallow, ripply bumps.
It also makes the car react quicker.
Damping should always be adapted to the spring ratio; the suspension should never feel too 'springy' or too slow.
Heavier Front The turn radius is wider, but smoother. The car doesn't 'hook' suddenly.
The car is easier to drive, and high-speed steering feels very nice.
Softer Front The steering reacts quicker.
More and better low-speed steering.
Heavier Rear Steering feels quick and responsive, while the rear stays relatively stable.
Softer Rear Feels very easy to drive, the car can be 'thrown' into turns.
More rear traction while accellerating.
If one end of the car has slightly heavier damping than the other, then that end will feel as if it has the most consistent traction and the most stable when turning in and exiting corners.
A car with slightly heavier rear damping, or slightly lighter front damping will feel very stable turning into corners on bumps or whoops sections. It won't feel 'touchy' at all.
Caster



More More caster aids stability, and handling in bumpy sections.
Less Less caster increases steering drastically.
Steering feels much more direct, the car turns tighter and faster.
Ride Height



Higher The car feels better in bumps, and jumps better.
It can feel tippy, or even flip over in high-grip conditions.
Lower The car feels more direct, and it can potentially corner a bit faster.
It's also harder to flip the car over.
Lowering one end of the car, or putting the other end higher up, gives a little more grip at the lowest end, but try to avoid big differences in ride height between the front and the rear.
Wheelbase



Shorter A short wheelbase makes the car feel very nimble, and good in tight turns.
This is a good idea for very small and tight tracks, without big jumps or bumps.
Longer The car becomes a lot more stable, adn better in wide, high-speed turns.
This is good on wide-open tracks.
Anti-Squat



More More anti-squat generally makes the rear of the car more sensitive to throttle input.
The car has more steering while braking, and also a little more powering out of corners.
On high-traction tracks, it may feel as if the car momentarily has more rear traction accellerating out of corners.
A car with more anti-squat can also jump a little higher and further, and it will soak up bumps a little better, off-power.
A lot of anti-squat (4° or more) can make the car spin out in turns, and make the rear end break loose when accellerating.
Less Less anti-squat gives more rear traction while accellerating on a slippery or dusty track.
It also gives more side-bite.
Less anti-squat will make the car accellerate better and faster through bumpy sections.
Very little anti-squat (0° or 1°) makes the rear end feel very stable. It also makes power sliding a lot easier.
Note that anti-squat only works when you're accellerating or braking, it does absolutely nothing when you're coasting through turns.
The harder you brake or accellerate, the bigger the effect of anti-squat is.
Shock Pistons



The assumption is made that if pistons are changed, the viscosity of the oil is also adapted, to give the same static feel. (Same low-speed damping)
Smaller Holes Smaller holes mean more 'pack'. Pack means the damping gets very stiff, or almost locks up, over sharp bumps, ruts, or landing off jumps.
Small holes are good for smooth tracks, with big jumps or crummy jumps with harsh landings.
Bigger Holes Bigger holes mean less pack. The point at which the damping gets stiff (where the shock 'packs up') occurs a lot later, at higher shock shaft speeds.
Big holes are very good for bumpy tracks. The car is more stable and has more traction in the bumpy sections. It won't be thrown up over sharp bumps, the suspension will soak them up a lot better.

Smaller holes in front The car jumps very nicely, a little more nose-up.
It feels easy to drive.
Bigger holes in front Can give a subtle feel of more steering and more consistent front end grip if the track isn't perfectly smooth.
Always use the same, or about the same shock pistons front and rear. Big differences in pistons make the car feel inconsistent, and not very smooth.
Lower Shock Mounting Location



Bear in mind that changing the lower shock mounting location changes the lever arm of the shocks on the wheels.
So mounting the shocks more inward makes the suspension softer at the wheel, and mounting the shocks more towards the outside makes the suspension stiffer.
Front more inward More low-speed steering.
Usually makes the car very hard to drive.
Front more outward Makes the car very stable, but it has a lot less low-speed steering.
Rear more inward Makes the car soak up bumps a little better, and can make the car corner a bit faster.
Can be good for bumpy, low-grip tracks, but general stability is greatly reduced.
Rear more outward Feels very stable.The way to go for high-grip tracks.
Upper Shock Mounting Location



More Inclined Has a more progressive, smoother feel.
More lateral grip.
Less Inclined
(More Vertical) More direct feel;
Less lateral grip. (side-bite)
generally a bit better for jumps and harsh landings.

Front more inclined than rear Steering feels very smooth.
A little more mid-corner steering.
Mounting the rear shocks very upright can result in the rear end sliding in the middle of the turn, especially in high-speed turns.
Rear more inclined than front Feels agressive turning in.
The car has a lot of side traction in the rear, and the turn radius isn't very tight.
Roll Center / Camber links



Long Link A long link gives a lot of body roll in turns.
It feels as is the body is willing to keep on rolling, until in the end, the springs prevent it from rolling any further.
The car has more grip in corners, especially the middle part.
Short Link A short link makes that the body doesn't roll as far, its tendency to roll drops off as it rolls.
This can stabilize a car in bumps and curved sections.
It feels as is the car generates a little less grip.
Parallel Link
(Parallel to lower arm) A parallel link gives a little more roll than an angled one.
It feels very smooth, and consistent as the body rolls in turns.
Angled Link
(Distance between arm and link is smaller on the inside) An angled link makes it feel as if the car has a tendency to center itself (level, no roll), other than through the springs or anti-roll bar.
It gives a little more initial grip, steering into corners. It makes it very easy to 'throw' the car.
The body rolls a little less than with parallel links.
On bumpy tracks, it could be possible to use softer settings for damping and spring rate than with parallel links, without destabilising the car.
Beware that you should always keep an eye on the balance of your car; large differences in roll center front vs. rear will make the car feel less consistent and less confidence-inspiring.

Longer Front The front rolls and dives more in turns.
Lots of steering in mid-corner.
Could make the car hook.
Shorter Front The front feels very stable.
A little more turn-in, but less steering in mid-corner.
Longer Rear More rear traction in turns, and coming out of them.
Rear end slide is very progressive, not unpredictable at all.
Make sure that there's enough rear camber though, or you could lose rear traction in turns.
Shorter Rear The rear feels very stable. It breaks out later and more suddenly, but if it does, the slide is more controllable.
It makes the front dive a little more, which results in more steering, especially when braking.
More Angled Front Turn-in is very agressive.
The front feels as if it wants to roll less than the rear.
More Angled Rear The rear end is rock-solid while turning in. It feels very confident.
Camber



Camber is best set so the tires' contact patch is as big as possible at all times. So with a stiff suspension you'll need less camber than with a soft one.
If the tires wear evenly across their contact patches, camber is about right.
On really bumpy tracks, adding a little more negative camber (2 to 3 degrees) can help traction and reduce the chances of catching a rut and flipping over.
Toe



Front Toe-in Stabilizes the car in the straights, adn coming out of turns.
It smoothes out the steering response, making the car very easy to drive;
Front Toe-out Increases turn-in steering a lot.
But can make the car wandery on the straights;
Never use more than 2 degrees of front toe-out!
Rear Toe-in Stabilizes the car greatly. It makes the rear end 'stick', but more toe-in makes the difference between sticking and breaking loose bigger.
Rear Toe-out Rear toe-out is never used. It makes the rear of the car very, very unstable.
Anti-Roll bar



Anti-roll bars are best used on smooth, and high-traction tracks only.
If you must use one on a bumpy track, try to use a very thin one.
Adding an anti-roll bar, or stiffening it, reduces traction at that end of the car. So it feels like the opposite end has more grip.
If the track is smooth enough, it also makes the grip level feel more consistent.
Anti-roll bars reduce body roll in turns, so they make the car feel more direct, and make it change direction quicker.

Stiffer Front An anti-roll bar at the front of the car reduces low-speed steering. The turning radius will be larger, but very consistent.
It reduces 'hooking' by preventing front end roll.
The car will have more rear traction in turns.
Stiffer Rear Adding an anti-roll bar to the rear of the car gives more steering. the car steers tighter, also at low speeds.
On a very smooth track, it can make powersliding easier. It can also make powering out of turns and lining up for jumps a little easier.
Ackermann



More
(Bigger difference in steering angle
between the two font wheels) More Ackermann makes the steering more consistent, and smoother.
It just feels right, also at low speeds and in tight turns.
Less
(Smaller, or no difference in steering
angle between the two font wheels) Less Ackermann makes the steering more agressive at high speeds.
The car turns in more agressively.
It doesn't work well when either traction or cornering speeds are low.
Internal Travel Limiters / Droop / Downtravel



More
(less droop/downtravel) The car changes direction faster, and corners flatter. It feels generally more responsive.
Adding a lot of travel limiters is only advisable on smooth tracks.
Less
(more droop/downtravel) Less internal shock spacers give better handling on bumpy tracks, and more and more consistent traction on difficult tracks.
The car also land better after jumps.
The end with the least downtravel will feel the most stable, and the most direct. But try to keep a balance (front and rear end droop about the same), especially on low-grip tracks.
Adding more internal travel limiters is a very effective way of reducing traction rolls, if not the most effective way.
Wings



Front Adding a front wing, or increasing front downforce increases steering at speed, which almost always makes the car feel very, very agressive and difficult to drive.
Rear Adding rear downforce by changing to a bigger wing, or mounting he wing higher or at more of an angle increases rear traction at speed.
This can be very useful on slick tracks with fast, sweeping corners.
Pinion/Spur



Smaller Gear Ratio
(bigger number means smaller ratio) More punch and accelleration.
More runtime.
Lower top speed.
Bigger Gear Ratio
(smaller number means bigger ratio) Less punch, but more top speed.
Less runtime.
Smaller Pinion Gear Smaller gear ratio
Bigger pinion Gear Bigger gear ratio
Smaller Spur Gear Bigger gear ratio
Bigger Spur Gear Smaller gear ratio
Overall Ratio Overall Ratio = (Spur/Pinion)*Internal Gearbox Ratio
Rollout
(mm/rev) Rollout = (Pi*Tire Diameter)/Overall Ratio
Motors



More Turns
(e.g. 13x2 or 14x3) More runtime.
Less power, and smoother response.
Easy to drive.
Less Turns
(e.g. 9x2 or 8x3) Less runtime.
More power.
Harder to drive.
More Winds
(e.g. 11x4 or 12x5) Slightly more runtime.
Feels very smooth, has a nice powerband. Very useful on slippery tracks.
More top-end.
Less Winds
(e.g. 12x1 or 11x2) Slightly less runtime.
Feels very punchy, but has less top-end.
More Timing Advance
(e.g. 6 to 8mm) Less runtime.
More punch, and more top speed.
More wear on the comm and brushes.
Motor gets hotter.
Less Timing Advance
(e.g. 4 to 6mm) More runtime.
Easy on the comm and the brushes.
Less punch and top speed.
Stiffer Brush Springs More power at low revs.
Slightly lower top speed because of increased friction.
Better for high currents and bumpy tracks.
Softer Brush Springs More power at hight revs, but less punchy.
Higher top speed.
Good for low current draw.
TIP: You get slightly more punch and a slightly more efficient motor if you use a slightly stiffer brush spring on the + side.
The easiest way to do this is to hold one leg of the spring with pliers and gently bend the leg 5 to 10 degrees more.
04.09.2012 [19:47]
Weight distribution is very important; not only does it affect the static weight on the different tires, it also affects how the weight shifts in dynamic conditions.
The easiest way to judge weight distribution is to determine the car's Center of Gravity (CG). This is a point in space where the mass of the entire car is accounted for. Because of its location, it can be used to simplify the effects of inertia forces. In reality, every little bit of mass is subjected to inertia, but it's much easier to make use of an equivalent condition: assume all the mass of the object is concentrated in its center point, i.e. it's CG. So instead of having to figure out how every part of a 1.5kg car reacts to a certain force, we only have to figure out how a weightless car with a 1.5kg dot in it's center(the CG) reacts to it. The latter is much easier: the force only works in the CG, and not in the rest of the car.

Of course, this only works when the CG is determined correctly. I think that's a lot of work, and it might not be accurate, so I propose a different method. It's based on the fact that when an object is statically balanced, its CG is right above the point where it's supported. By applying this in three different planes, you can determine an object's CG.

First, let's have a look at the front-to-rear weight distribution:

The wheelbase is the distance between the front and rear axle, F is the distance between the CG (green) and the front axle, R is the distance between the CG and the rear axle.
Weight on the front axle = weight of the car*(R/WB)
Weight on the rear axle = weight of the car*(F/WB)
Or, in percentages:
Front weight percentage = (R/WB)*100%
Rear weight percentage = (F/WB)*100%

Obviously, this will have its effects on handling: more weight on a tire means more grip. So if the CG is located further towards the rear, the car will have a lot of rear traction, which is nice to have if acceleration is important. If the CG is located further towards the front, the car will have a lot of steering, but it might lack rear traction, which increases the risk of spinning out.

In some cases, lateral weight distribution is a major concern, especially in so-called LTO(left turn only) cars, who race on oval tracks. It's basically the same deal:

TW is the treadwith, the distance between the centers of the tires at the axle, E is the distance between the CG(green) and the centerline of the left side tires, I us the distance between the CG and the centerline of the right side tires. If the front and rear axles aren't equally wide, E and I have to be measured at the CG.
Weight on left side = (I/TW)*weight of the car
Weight on right side = (E/TW)*weight of the car
Or, in percentages: left side weight percentage = (I/TW)*100%
Right side weight percentage = (E/TW)*100%
Note that if you need to know the amount of weight on one tire, you need to multiply the weight of the car by 2 factors, one of the lateral balance, and one of the longitudinal balance, for example:
Weight on left front tire = Weight of the car*(I/TW)*(R/WB)
Weight on right front tire = Weight of the car*(E/TW)*(R/WB)
Weight on left rear tire = Weight of the car*(I/TW)*(F/WB)
Weight on right rear tire = Weight of the car*(E/TW)*(F/WB)

Note that this is only true when the car isn't tweaked; spring preload should be the same on the left and right hand side.

Again, having the CG away from the center of the car has consequences for the car's handling: having it toward the left improves the car's ability to turn left, but it might make it very difficult to drive the car in a straight line, especially under acceleration.

The height of the CG is also very important: it determines the car's roll characteristics and weight transfer.

Sadly enough, that isn't all there is to it; inertia has been left out, rotational inertia to be more precise.

So, rotational moment of inertia doesn't change how far the car's chassis moves, it changes how fast it does so. It's kind of like swinging a baseball bat with a big, heavy tip: you'll need a lot of effort to get it going, and once you get it going, there's not much you can do to alter its course.
The rotational moment of inertia can be calculated too: the rotational moment of inertia of a body around an axis is the sum of all the elementary masses of the body multiplied by their distance to that axis squared. For simple-looking bodies like cylinders, cubes and cones and such, you can do this by hand, but for real-life applications you'll need a sophisticated CAD program.

Consider the first car. If we calculate the rotational moment of inertia around its lateral axis, we have to multiply all of the masses with their distance to the axis squared. In this case, we have to multiply most of the mass with a very small distance squared, resulting in a very small value. On the other hand, if we calculate its rotational moment of inertia around its longitudinal axis (not drawn), we have to multiply most of the mass with a very large distance squared, resulting in a large value. So, the first car has a very large moment of inertia around its longitudinal axis, and a very small one around its lateral axis. In other words, this car will react very slowly while cornering; it will move from side to side (roll) very slowly. But, it will move from front to rear (pitch) very easily, this might be beneficial for quick braking, but it will make the car bounce back and forth in bumps, making it very unstable.

For the second car, the opposite is true: it has a large value for its rotational moment of inertia around its lateral axis (not drawn) and a very small one around the longitudinal axis. This means that the car will roll quickly, and be very responsive in turns, but it will be very stable front to rear. This helps stabilize the car in bumps while maintaining good cornering abilities.
Maybe now you can understand the hype about mid-mounted motors in full-scale cars: the motor is by far the heaviest item, so by positioning it centrally, the car's rotational moment of inertia is reduced, making for a more nimble handling car.

If you should remember anything from Chapter 1, tires, than it's the fact that whenever you apply more power to a tire (braking or accellerating), you lose lateral grip. So naturally, power distribution is very important in setting up a car.
A number of devices alter a car's power distribution: differentials, be it the gear type or ball type, torsen diffs, solid axles, one-way pulleys, one-way front differentials, and viscous couplings of all sorts.

You can go to http://users.telenet.be/elvo/ this also will help

Edited by author: 4.9.2012 19:04:01 GMT
17.08.2012 [12:01]
Posted by: Joseph Keaveney (GB) on 15.8.2012 10:01:24 (UTC) I have to say that I disagree that stiff springs give more weight transfer, Marco. Imagine a car under braking - and imagine you're looking at the car from the left or right hand side. There is a rotation occurring and the axis of that rotation is the rear axle. The springs (and the ground) are resisting that rotation. A stiffer spring will offer greater resistance to that force, therefore the suspension will not compress as much, and the weight transfer will be less. Therefore, a softer spring will offer a greater transfer of weight - obviously the tyre construction (pattern, compound) and the tyre insert will have a bearing on grip, tyre loading, slip angle, etc. I stand by my initial assertion :)

You're confusing body roll with weight transfer. Sure body roll changes the weight distribution, but only by a very, very, very, small margin. The real culprit here is inertia. When your car under braking has stiffer springs it indeed resists that rotation around the rear axle allowing less energy to be soaked up by the front suspension, increasing weight transfer. The energy has to go somewhere. That's the reason drag racers weld their suspension in order to gain more traction.
Just ask Todd, he'll say the same :)
15.08.2012 [11:01]
I have to say that I disagree that stiff springs give more weight transfer, Marco.

Imagine a car under braking - and imagine you're looking at the car from the left or right hand side.

There is a rotation occurring and the axis of that rotation is the rear axle. The springs (and the ground) are resisting that rotation. A stiffer spring will offer greater resistance to that force, therefore the suspension will not compress as much, and the weight transfer will be less.

Therefore, a softer spring will offer a greater transfer of weight - obviously the tyre construction (pattern, compound) and the tyre insert will have a bearing on grip, tyre loading, slip angle, etc.

I stand by my initial assertion :)
15.08.2012 [09:50]
Weight transfer is indeed the key, but you have it the wrong way around. Stiff springs give more weight transfer.
The reason soft springs generally provide better grip is becuase more weight transfer causes more grip for the outside wheel that is loaded, but less grip in total.

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Joseph K
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