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(Total posts: 2)
Ryan S.
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I approach most games like a challenge to optimize, and poor bunny gives me that fix. Timing jumps, predicting hazards, and memorizing spawn patterns—it all feels like a mini speedrun.
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Ryan S.
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The kind of indie game I love—small [poor bunny](https://poorbunnygame.io/), quirky, but bursting with charm. You can tell the developers focused on fun first. It doesn’t try to be flashy or complex; it just wants to entertain you for a few minutes at a time, and it succeeds.
Edited by author: 5.6.2025 4:20:11 GMT
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