Francesco N.
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Awesome!!! Thanks!!
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Dan S
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Is there any chance some of the marshal positions will be corrected? EG: If you crash on the inside of the corner coming around the fast sweeper and over the jump it pulls you to the outside. A bunch of the 4 packs if you crash the landing on the last jump it brings you back to the downside of the second jump. I understand wanting to make things fair etc, but if you crash there is no way that in real life someone is going to run for 3-4 seconds to put you as far back as that - they are going to drop you back on the correct side of the pipe closest to where you crash.
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Tony W.Graphics designer
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Posted by: Warren Jones (US) on 20.12.2015 21:50:28 (UTC)
Posted by: Tobias Isaksson (SE) on 14.12.2015 21:05:00 (UTC)
the corner before, the long turn with 4 jumps in you can run straight throuh the pipe
Not fixed yet. You can still cut the corner apex and drive straight through the pipe.
Won't be fixing this is OK as is.
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Warren J.
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Posted by: Tobias Isaksson (SE) on 14.12.2015 21:05:00 (UTC)
the corner before, the long turn with 4 jumps in you can run straight throuh the pipe
Not fixed yet. You can still cut the corner apex and drive straight through the pipe.
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Holger W.
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If you look the European championship in Sacile 2015 or The Dirt. You can´t go back from the pipe. Many Tracks have this Problem , when you make a mistake. For the driver it´s the hell, however, this is realistic. I like this Track. Good practice for correct jumping and the feeling of rythm.
My Problem is the first corner after the Triple Big jump on the left side. You don´t no.. where is the right Point for cutting
without Penalty.
It 's damn hard track. Great Job VRC. i Love
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Pieter BFounder
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latest version of the track has been released now, with these updates.
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Tony W.Graphics designer
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Posted by: Tobias Isaksson (SE) on 16.12.2015 15:58:33 (UTC)
Posted by: Tony West (GB) on 15.12.2015 10:15:56 (UTC)
cant find any explaination why i get stuck in/under the pipe, if i land on the pipe the car does not stay on the pipe, it gets IN the pipe, or under, looks really wierd. And the corner before the turn with 4 jumps doesnt have an pipe, only a visible but its a "drive thru pipe" then, is it going to be that way or should we try to practice running on the outside of the pipe?
I wrote
"Philippe, the visual mesh that you see is not the mesh that I use for the collision detection. The collision mesh is quite different to make the pipes drivable. The games collision detection does not like vertical polygons and especially doesn't like over hanging polygons both of which can have a tendency to stop the car dead or flip it unrealistically into the air. For this reason I model the pipe collision meshes to have a ramp up to them so the cars should ride up them nicely and predictably. This also helps simulate the soft nature of these pipes in the real world.
I have made one final adjustment to these pipes to make the tops a little lower so reducing the chances of being beached on them but honestly this is as low as I can go or we get to the point where we effectively have no pipes. Driving back from off the track is going to be a problem due to the sudden fall off beyond the pipes at many points around the circuit. This, I believe, is also the situation at the real track and besides fixing it will be a pretty big job so I am afraid you will just need to live with that. Whether Pieter updates the track to this model is up to him. "
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Tobias I.
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Posted by: Tony West (GB) on 15.12.2015 10:15:56 (UTC)
Posted by: Tobias Isaksson (SE) on 14.12.2015 21:05:00 (UTC)
whats up with the pipes? its fine on the inside, but if you get on the pipe you get stuck "in" the pipe.. and its impossible to get on the track from the outside of the pipe.. and the corner before, the long turn with 4 jumps in you can run straight throuh the pipe, doesnt need to take the corner.. and why is it like glass on the outside of the track? needs fixes before event starts! otherwise, cool and awesome track!
If you read the previous posts it should explain the pipes. Regarding the grip on grass I have made an adjustment and submitted it to Pieter so after the next update there should be more grip on the grass.
cant find any explaination why i get stuck in/under the pipe, if i land on the pipe the car does not stay on the pipe, it gets IN the pipe, or under, looks really wierd. And the corner before the turn with 4 jumps doesnt have an pipe, only a visible but its a "drive thru pipe" then, is it going to be that way or should we try to practice running on the outside of the pipe?
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James Le Pavoux
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Posted by: Pieter Bervoets (NL) on 15.12.2015 13:08:41 (UTC)
Posted by: James Le Pavoux (GB) on 15.12.2015 11:48:12 (UTC)
Just a quick question. I have just looked on the worlds format. The grip level slowly increases as the rounds go on. What is the reason behind that?
this can happen in real life too! Just to add a bit of variation for you guys to play with in setup.
Yeah ok thats fair enough. Tracks do go blue groove after a weekend.
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Tobias I.
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Posted by: Pieter Bervoets (NL) on 15.12.2015 13:08:41 (UTC)
Posted by: James Le Pavoux (GB) on 15.12.2015 11:48:12 (UTC)
Just a quick question. I have just looked on the worlds format. The grip level slowly increases as the rounds go on. What is the reason behind that?
this can happen in real life too! Just to add a bit of variation for you guys to play with in setup.
use to be the other way around :) not more and more grip? hehe
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